What is Critical Analysis?
Critical Analysis is one of the skills most necessary in a world saturated with information. To critically analyse is to adopt an evaluative process - taking information "onboard", according to merit. Determining by observing, skimming, then reading/viewing and reflecting - taking the time to process, if the information being considered is opinion or fact, valid or misinformation, bias or objective. Then contributing this information to take a perspective or point of view in considering issues.Read more
Quiet no more!Read more
Goal Setting - not as easy as it looks.....
"Why Learn?" The "why" of learning indicates the motivation, relevant to personal reflection and decision making around goals - setting and achieving, moving toward the purpose of being.
There are multiple ways of constructing/unpacking goals, ultimately if goals are too broad they may be aspirational or unattainable. Short, medium and long term goals are all part of growing purpose.
A popular structure for setting a goal is using the acronym S.M.A.R.T.+.Read more
Agile Learning Methodology
Agile Learning Methodology is based on the concept of Agile Scrum Methodology, a software development process which was documented by Ken Schwaber, with others, who founded the Scrum Alliance. It will soon be released as part of the Heutology > Learning Log - stay tuned!!Read more
The Trilogy Unveiled
The release of the Trilogy of Tools (EduBrowse / Learning Log / ePortfolio) embedded in and around EduCorp > Heutology, one solution to these and other mysteries of the learning universe will be unveiled, Wednesday March 16, 2016, 7:30am (AEST) on Periscope. Come to Mama!!!Read more
Announcement: Teacher / Coach Onboard
We are very pleased to announce our partnership with www.TeacherCoach.com
Dr Jared Scherz has selected 21 courses available to EduCorp Members. The Teacher / Coach organisation strives to provide a responsive, online coaching and elearning service for educators and parents.Read more
Game-Based Learning or Gamification
Game-based learning has grown and expanded with advancing technology. Software has been used as a start point for constructing learning contexts for 30 years or more (really game-based learning has been applied for thousands of years, with the tools of the time). The complexity, animation and user experience of interacting with virtual games have been the developing aspects of this style of learning experience.
Gamification of any given activity or experience is reliant on the applicaiton of game protocols and features, turning that action into a game. Find out EduCorp's plans to gamify the "learning process" via the "Learning Log" application, to be revealed on March 16, 2016.Read more
"Learning Ecosystems: a movable feast" . This is not a new concept, Learning Ecosystems have been explored since 2000. George Siemens began the conversation around Learning Ecology in his exploration into connectivism. Bronfenbrenner first made the ecological leap, referring to individuals as being at the centre of multiple ecosystems. The term ecosystem has been tossed around more frequently since 2008 when the Learning and Developement / Instructional Design sector began referring to Learning Ecology. However, there are very few examples of a Learning Ecosystem having been taken to full development.Read more